Thursday, January 21, 2016

The Strategy of Masks: DOFUS

PUT IT ON!
Here we go again, another day, another mask themed gaming post. If you're looking for even more mask posts, check out My Cinema, where I discussed the masked protagonist of Code Geass: Lelouch of the Rebellion.

TITLE: Dofus


Just Passing Through:
Let's get straight into it, no need to give you the full-blown backstory of Dofus. We'll just cover a few basics.

Dofus is a turn-based strategy role-playing game. TBSRPG I suppose. Every character is one of twelve (wait fourteen...no fifteen....sixteen?!) character classes (which also serve as races in some cases...I think) that determines their abilities. Some are ranged and some are melee, some perform summonings and some get in the fray themselves, some are squishy and some are beefy. And sometimes...what they do differs based on how you play them.

That's actually generally true of all of them, but one particularly notable example is the Masqueraider. The Masqueraider is one of the two classes introduced after the initial twelve, the Rogue and Masqueraider. Both the Rogue and Masqueraider naturally introduced different mechanics from the other classes (of course) and today we'll be discussing the mechanics of the Masqueraider.

Now first, according to their lore, the Masqueraiders are under the protection of the god Sadida. Oh, I didn't explain how the gods work? There are twelve Gods of Amakna (the Dofus world) and each God is represented by a class who are granted powers by that god. That is, except for the last four classes, who each get their powers from a different source, but are associated with a god. The Masqueraiders draw their power from the masks they wear, and according to legend they are immortal due to this fact. They claim the gods do not offer as much power as their masks do, but this doesn't actually play out in game (since the game is PvP, every class has to be balanced against the others, so the mask users are, theoretically, on an even playing field with the others). The masqueraiders have a set of three masks:

The classic mask, which is their standard mask they wear all the time.

The cowardly mask, which makes them better at running away and gives them access to ranged abilities.

The psychopath mask, which dramatically increases the power of the masqueraider but forces them into an aggressive playstyle.

Despite the immense power their masks grant them, masqueraiders are always very wary and not particularly trusting. According to lore this is because they are often hunted for their masks, which makes sense, but then again I probably wouldn't pursue a supposedly immortal, extremely powerful being, unless I was sure I could catch them, and do something with them there after.

As a side note their names are a combination of the word masquerade, the ball where people wear masks as they dance, and raider. I'm sure you already knew that, but if not, there ya go.

That's it for this post guys, be sure to check out my other ones if you enjoyed, leave me a comment if you like, and I'll post again tomorrow!

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