No-wait, it's not what you think!
Ha, I'm not plotting to follow up an un-started series with a different series. I just wanted to expand upon the ideas in the "Hidden Gems" post with something amazing I found last week at Replay's (of course).
For $30.00 I got my hands on a refurbished Sega Genesis console, and for another $10.00 I landed a Sega 6-pak, including Golden Axe, Streets of Rage, Columns, Revenge of Shinobi, Super Hang-On and Sonic, and a copy of Desert Strike in it's original box with manual! Never played Desert Strike, but it was the only game other than sports games and that 6-pak. Additionally I dropped Metal Gear and Gauntlet on my brief visit to Replay's, so all in all a good haul.
What's the reason behind the name then? You should know it, if you know anything about Sega. One of the greatest titles for the Sega Genesis was Disney's Aladdin! Okay, maybe not one of the greatest, perhaps my nostalgia clouds my vision, but seriously, a fantastic game and now that I own a Sega Genesis I actively seek it! So, yeah, technically, once I get into Hidden Gems I may have the sheer pleasure of running through the "diamond in the rough" that is Disney's Aladdin.
Anyway, no, that's it. Just gonna talk about owning a Sega Genesis and wanting Disney's Aladdin. Actually, there is one other thing. The difference between collectible and used when it comes to video games. I understand that apparently the internet has a different opinion than me, but I think the internet should be told that it is made up of idiots, here's why:
When you have two categories of differing value for the same item, you label those categories. One category, in this case, is labeled "Used" meaning the item has been opened and used, and is no longer in peak condition nor with it's original packaging. The other is "Collectible" meaning the item may or may not be opened, has everything that belongs with it, and functions fully. The problem I have is that I can select "Collectible" on Amazon, while browing Disney's Aladdin games, and find a series of selections that read "Game Only, lightly used, worn label." Worn label?! You might get away with calling a mint condition sealed game that was removed from it's case and played once, subsequently losing the case and peripherals, a collectible item. But at the point where you have nothing but the game, and the game is not sealed and indeed shows signs of wear and tear, you are no longer dealing with something to be labeled collectible! And you definitely should not charge twice as much as someone selling the full game with original case, manual and artwork! Come on internet, pull yourself together!
Wednesday, July 20, 2016
Tuesday, July 19, 2016
Books and Gaming: FNaF
What Are We Really Talking About?
It's really pretty simple, I love video games, and I really enjoy the written word. I find myself listening to books more often than reading them of late, mainly because that's just easier. I can listen while I work out, while I jog, while I play games, while I hunt Pokémon and while I drive. So why not listen to books instead of read them? But, we're not technically just talking about my method of reading.
What I'm talking about, is game-books. Books based on the content of games, and there are tons. Seriously, for every epic RPG, massive scale gaming universe, and terribly convoluted plot, there's a book, licensed or fan written, that attempts to explain something or extrapolate some new story. You can see this in basically everything, JRPGs like Final Fantasy and Kingdom Hearts; science fiction shooters like Halo and Mass Effect; high adventures like The Legend of Zelda and Infinity Blade; strategy games such as Command & Conquer and StarCraft; stealth games like Assassin's Creed and Metal Gear Solid; and yes, even indie games like Five Nights at Freddy's, a.k.a. FNaF.
Which is actually what has brought this to the forefront of my mind. I adore the FNaF games, I'm not particularly good at them by any means. I haven't even fully beat the second one, and refuse to play the third and fourth ones until I do (doesn't help that I've had to restart because I swapped form mobile to PC and wanted to beat the first game anew). FNaF has this weird rich lore to it, mostly crafted through the fanbase's relentless insistence that there is one. I mean, I'm sure Scott Cawthon wanted there to be some internal story to the original FNaF, who doesn't want their game to have a plot? But, the series has exploded, spanning across four core games, a spinoff rpg, a fifth sequel game (and possible series), an upcoming movie, several fan made games, and yes, a book.
Don't misunderstand, I haven't read the book (past the first page), but it has drawn me to the point that I now own it, and have begun to read it. Five Nights at Freddy's: The Silver Eyes is a book that promises to expand on the lore of the series, while establishing it's own sort of existential lore. Let's face it, FNaF already has so much crap going on that writing a book on it would be hard without breaking a few twigs. So no, I don't have an opinion on it, but I will.
It's the oddest thing, there are games with far more developed plots out there (such as Metal Gear Solid) that I love to play and study, but I don't find myself reaching out for their books. Something about FNaF just draws me to it, makes me want to know more. Maybe it's because the game was made by an independent man just pursuing his dream. Perhaps this is all the result of a lot of internet hype around a simplistic, if entertaining, game. Who knows.
As a side note (which I seem to have more and more often): Just a few days ago I found myself in our managing editor's office, explaining the mechanics of Pokémon Go to him, and I thought to myself, "This is the job I truly want, to explain video games to people." Wouldn't that be fantastic? Best. Job. Ever.
It's really pretty simple, I love video games, and I really enjoy the written word. I find myself listening to books more often than reading them of late, mainly because that's just easier. I can listen while I work out, while I jog, while I play games, while I hunt Pokémon and while I drive. So why not listen to books instead of read them? But, we're not technically just talking about my method of reading.
What I'm talking about, is game-books. Books based on the content of games, and there are tons. Seriously, for every epic RPG, massive scale gaming universe, and terribly convoluted plot, there's a book, licensed or fan written, that attempts to explain something or extrapolate some new story. You can see this in basically everything, JRPGs like Final Fantasy and Kingdom Hearts; science fiction shooters like Halo and Mass Effect; high adventures like The Legend of Zelda and Infinity Blade; strategy games such as Command & Conquer and StarCraft; stealth games like Assassin's Creed and Metal Gear Solid; and yes, even indie games like Five Nights at Freddy's, a.k.a. FNaF.
Which is actually what has brought this to the forefront of my mind. I adore the FNaF games, I'm not particularly good at them by any means. I haven't even fully beat the second one, and refuse to play the third and fourth ones until I do (doesn't help that I've had to restart because I swapped form mobile to PC and wanted to beat the first game anew). FNaF has this weird rich lore to it, mostly crafted through the fanbase's relentless insistence that there is one. I mean, I'm sure Scott Cawthon wanted there to be some internal story to the original FNaF, who doesn't want their game to have a plot? But, the series has exploded, spanning across four core games, a spinoff rpg, a fifth sequel game (and possible series), an upcoming movie, several fan made games, and yes, a book.
Don't misunderstand, I haven't read the book (past the first page), but it has drawn me to the point that I now own it, and have begun to read it. Five Nights at Freddy's: The Silver Eyes is a book that promises to expand on the lore of the series, while establishing it's own sort of existential lore. Let's face it, FNaF already has so much crap going on that writing a book on it would be hard without breaking a few twigs. So no, I don't have an opinion on it, but I will.
It's the oddest thing, there are games with far more developed plots out there (such as Metal Gear Solid) that I love to play and study, but I don't find myself reaching out for their books. Something about FNaF just draws me to it, makes me want to know more. Maybe it's because the game was made by an independent man just pursuing his dream. Perhaps this is all the result of a lot of internet hype around a simplistic, if entertaining, game. Who knows.
As a side note (which I seem to have more and more often): Just a few days ago I found myself in our managing editor's office, explaining the mechanics of Pokémon Go to him, and I thought to myself, "This is the job I truly want, to explain video games to people." Wouldn't that be fantastic? Best. Job. Ever.
Labels:
Android,
Books,
Dream Job,
Five Nights at Freddy's,
FNaF,
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Rant
Monday, July 18, 2016
Life's a Game, Isn't It?: SKILLS/FEATS
WORD SMITHING
Weird title? Not particularly, I want to write about life and what I'm thinking on, but I have a gaming blog. What's the trick to that? I call life a game, and then find ways to associate what I'm thinking about with video games. Particularly I associate things in games that resemble real life, then I relate things in real life that are affected by games.
For instance? Role-playing games, the characters tend to have a natural curve to them as they progress, the more you level up, the harder it is to level up, the more skilled you become, the easier it is to perform tasks with those skills, but the harder it is to reach the next level of skill. It's a simple concept that almost translates flawlessly into real life. Except that the brain is weird. Of particular note is the idea that, the less experience you have, the more quickly you advance. The young mind is easily shaped and adapted, and in turn young minds gain basic skills more quickly. The older you are, the more difficult it is for your brain to adapt to a new task, or so they say anyway.
On the other hand, RPGs also offer a certain degree of customization you don't have access to in the real world, but this allows you to make your character more human. For instance, yes, it's true, the more advanced you are in age and skill, the harder it is to improve, for MOST people. But, then you have late bloomers, those with savant syndrome, and just uniquely talented people. These folks aren't necessarily limited to the standard, and for these people, RPGs offer "Feats" or "Advantages" or...whatever your particular franchise calls it. For instance, an artist might hit a "soft-cap" where it becomes much harder to advance his artistic skill, but then that artist might have a bonus to learning artistic skills, an affinity of the mind and a certain steadiness of the hand that just helps him be better than others. It's unfair in some aspects, but then again, life is unfair, and in that respect RPGs are a little more fair than usual. At least, to the players, who all play a "hero" or...y'know, a villain...who possesses these unique talents just because destiny and the handbook say so.
Another similarity between video games and real life is when you're wandering through old sections of a game, or old content on a website, and you find something you'd forgotten existed, and you finally have access to it. Well, I didn't have limited access to this post, but I did forget it existed, so I updated it after it sat around for probably two months, and I feel good about it! Let's post this sucker as the first of possibly many, possibly very very few, "Life's a Game" posts!
Weird title? Not particularly, I want to write about life and what I'm thinking on, but I have a gaming blog. What's the trick to that? I call life a game, and then find ways to associate what I'm thinking about with video games. Particularly I associate things in games that resemble real life, then I relate things in real life that are affected by games.
For instance? Role-playing games, the characters tend to have a natural curve to them as they progress, the more you level up, the harder it is to level up, the more skilled you become, the easier it is to perform tasks with those skills, but the harder it is to reach the next level of skill. It's a simple concept that almost translates flawlessly into real life. Except that the brain is weird. Of particular note is the idea that, the less experience you have, the more quickly you advance. The young mind is easily shaped and adapted, and in turn young minds gain basic skills more quickly. The older you are, the more difficult it is for your brain to adapt to a new task, or so they say anyway.
On the other hand, RPGs also offer a certain degree of customization you don't have access to in the real world, but this allows you to make your character more human. For instance, yes, it's true, the more advanced you are in age and skill, the harder it is to improve, for MOST people. But, then you have late bloomers, those with savant syndrome, and just uniquely talented people. These folks aren't necessarily limited to the standard, and for these people, RPGs offer "Feats" or "Advantages" or...whatever your particular franchise calls it. For instance, an artist might hit a "soft-cap" where it becomes much harder to advance his artistic skill, but then that artist might have a bonus to learning artistic skills, an affinity of the mind and a certain steadiness of the hand that just helps him be better than others. It's unfair in some aspects, but then again, life is unfair, and in that respect RPGs are a little more fair than usual. At least, to the players, who all play a "hero" or...y'know, a villain...who possesses these unique talents just because destiny and the handbook say so.
Another similarity between video games and real life is when you're wandering through old sections of a game, or old content on a website, and you find something you'd forgotten existed, and you finally have access to it. Well, I didn't have limited access to this post, but I did forget it existed, so I updated it after it sat around for probably two months, and I feel good about it! Let's post this sucker as the first of possibly many, possibly very very few, "Life's a Game" posts!
Pokémon is EVIL?!: POKéMON GO!
DEMONIC, SATANIC, AND JUST PLAIN EVIL...Or not...
A little background about myself might be in order here: so let's start with the fact that I was raised in Alabama, caught right in the Bible Belt, by a non-denominational mother, and a southern baptist father. That said, my childhood was dominated by...anything but the popular "garbage" of my generation. May I, just, list a few things that might have been considered evil, and I'll even agree to some extent on some notions. This list is in no way a complete list of the restrictions on my childhood, just some of the most notable!
Legend of Zelda: main character associates with fairies and uses magic. Sure, you can argue that fairies are representative of supernatural spirits, they lead people astray from the truth of God or whatever, but...it's a bloody child's video game! I mean, Disney was okay, but not Zelda. Come now.
Dragonball Z: Frankly, as a child I couldn't find anything wrong with Dragonball, and as an adult I've gone back and watched it, and I see my father's opposition keypoints, but they're based in ignorance. The key problems being characters with the title "demon" and the later introduced character "Mr. Satan," or "Hercule." Let me be clear, I understand my father's opposition to all things "demonic" but it's ridiculous when it comes down to other cultures' entertainment. Most anime assign the keyterm "demon" to powerful fighters and spirits, because that's what they're called. Plus, Piccolo, the first Demon King (the one my father saw and took issue with) isn't even a demon, heck, he's just a foreign creature that everyone called a demon (hmm...sounds familiar.) I wasn't praying to a statue of the Demon King Piccolo, heck, I was cheering for someone to kick his tail. Which happened, the Demon King was defeated, and his son overcame his father's evil and became a hero. If anything the story might be seen as having some semblance to the story of Christ, Goku being this Christ figure who promises everyone, even his greatest enemies, a second chance. Well, except for the Demon King, who...died. Fitting, I suppose.
Yu-Gi-Oh: Oh yeah, there's one I can actually stand behind. I really REALLY enjoyed that card game. Still do. I can recognize the evil seen in it too, the game is about summoning demons to destroy your opposition. For the most part, as long as you assume the interpretation that all things unnatural and magical are demons. So yeah, I can't necessarily disagree, but at the same time I argue that, again, it originates from a difference of culture and a simple desire for entertainment. No one is worshipping the Dark Magician as a savior of the universe, just playing him to win the game. The concept of "sacrificing" to summon more powerful creatures or to cast more powerful spells is akin in game logic to sacrificing a pawn to the enemy to setup a powerful gambit in chess.
Saturday Morning Cartoons: This one's different. Everything above I've been able to pin on Japanese culture and legitimacy due to different beliefs...but then you have American cartoons, such as Johnny Bravo, Ed Edd 'n' Eddy, and Cat-Dog. The best I can figure, my father took issue with these due to his opposition toward Johnny's womanizing, and just the sheer stupidity present in the other two. Which isn't unfounded, but, again, it's a children's cartoon. There's not a lot of deep philosophical thought in them, except at the end of a handful of episodes where it's like "Oh, and this is the moral objecting Johnny learned about womanizing," and then no further improvement on character. So yeah, okay, take issue with it, make sure it doesn't rot the mind, but forbid it as a sleight against God?
Pokémon: Here's the big one, for whatever reason. I suppose it's because it was just so easy to pick apart and it was the first BIG one. I mean, Dragonball was big, but it was a different kind of big. Pokémon was a video game, a card game and a tv series. In truth, I had minimal experience with the card game and video game. I was only really exposed to the anime for the longest time. Even that I had limited exposure to, and why? I honestly don't know except that someone in a church somewhere said "Hmm...Pokémon...Pokeymon...Pok-eymon...demon." That broke it, then came the logic: "Pokémon stands for Pocket Monster, monster is synonymous with demon." Yes...well it's also synonymous with rascal, does that mean everytime I was called a rascal I was secretly being called a demon? What about when we call dogs and cats little monsters, are they also demons? The idea that Pokémon are demons is probably the largest stretch in anything else I was forbidden from viewing.
I guess there is some sort of foundation for these things. What are they though? Is it that Ash is abnormally resilient, so he have demonic powers? I would argue that Ash was resilient because it was a children's cartoon, like Tom and Jerry, and you can't show him get killed by the first bolt of lightning that hits him. Maybe because Pokémon trainers are empathic with their Pokémon? Surely that shows some intervention of dark powers! Well...no. Pokémon trainers don't "understand" their Pokémon. It's not like communing with beasts, the evil power of witchcraft. It's like when I "understand" that my dog wants to play, or that my cat caught another mole and left it on the back porch as a gift. I don't have to speak to the spirit of the animal to know why she's meowing frantically and leading me around the house, I just have to be familiar with the my pets, which is what Pokémon trainers are, familiar. No...Pokémon aren't "familiars," stop it.
On the other hand, what would the series be without a bit of supernatural content? There is definitely a gym leader who "has psychic power" and another (maybe the same, I don't recall perfectly) who is "possessed by a ghost" and yes, that totally happens, and I'll agree that it's "satanic" or whatever. But let's glance at something real quick. The idea that these things happen isn't evil. I mean, the story of "Legion" speaks of the demonic possession of a man in the bible. These events in Pokémon aren't portrayed as good, glorious things that we should be excited about. In fact, our protagonist overcomes the psychic powers of his adversaries, and the possession of ghosts, through his own strength, determination, and trust in his comrades. Yeah sure, he didn't do it through "God" but...it's a children's cartoon, that's not Veggie-Tales, so yeah, no Divine Intervention.
There's also the ever present issue of "Evilution" in Pokémon, and yes, Pokémon does present "Evolution" in the very first game. But evolution in Pokémon, is actually metamorphosis. But, Pokémon also presents "the theory of evolution" as a scientific theory. No, that's not the "Man came from monkeys" theory, though I consent that Pokémon has that too, sort of, but instead it presents a series of bird Pokémon from different regions who have different traits based on where they're found. This is sort of the origin of "The Origin of Species" as written by Darwin, in that he studied birds from across a series of islands and found that they all came from the same root, but had adapted to their locations. Although I will concede that Pokémon does go directly against most ideologies by introducing the idea of both a "great creator" and a "root of all cellular life," the Pokémon mythos is a bit broken. They also expressly state in every instance that this is only how some scientists have perceived these Pokémon (Mew "may" be the first Pokémon and the origin of Pokémon, Arceus "may" be the God-like creator of the Pokéverse). Yeah, that's bending space a lot, again though, fictional universe, at no point does the Pokémon universe claim to be ours. Well...until Pokémon Go, and even then, it's just one more mythos out of thousands, like the one where ancient Egyptian Gods looked like Transformers and lived amongst humanity.
Anyways...
To the point that Pokémon is evil and is being used to corrupt our children, no, it's not. If anything Pokémon, and other RPG style games directed at children, help to do more than just entertain. Games in general have benefits to the function of the brain, benefits that I didn't go to college to study, but can recognize in my day to day life nonetheless. Of course these benefits also differ from person to person.
Due to Pokémon, I know the importance of organization, because I had to teach myself how important organization was, or I'd get rid of some pretty good catches. Sure, you learn this in school or from parental lecturing, but it sticks so much better when you don't realize you're learning it. Similarly Pokémon forces mathematical skills and logical reasoning on children. My level 20 Bellsprout doesn't stand a chance against a level 18 Charmeleon, but my level 17 Staryu can probably put up a good fight, only because of type advantages; at the same time, my level 30 Ivysaur will probably still wreck that level 18 Charmeleon, despite his elemental weakness, due to his excessive level.
Puzzle solving is required throughout the game, a necessity to revisit old information to better yourself, optimization to save time and space while getting the job done to the best of your abilities, all of these, lessons I learned from Pokémon. There's also intrinsic moral values I suppose, but I choose not to draw my moral values from the kid who says "even if my Pikachu isn't stronger than your Onix, even if I'm at a terrible disadvantage, I can still power through and win!" I'm more of the opinion that if Pikachu isn't a good match, maybe I should cut my losses and go catch a Mankey, there'll be time to improve my Pikachu later.
What was I saying? Oh yeah, Pokémon rocks, and is in no way satanic! At least, in as far as the Holy Bible isn't considered satanic. And, no, that's not me calling Pokémon the equivalent to the Holy Bible. It's me pointing out that evil existing doesn't make the content evil, the very presence of evil is the only reason for good to exist.
Is that it for my rant today? Yeah, I think so. I love my parents and I wouldn't be where I am without them, and frankly having these things cut from my childhood just adds value to them and my conversation, so I'm not mad. I'm just saying, these are the things I've witnessed, and my opinion on them. I can't blame anyone for what they believe or how they show it. Well, I mean, on common ground terms. But that's a debate not intended for this blog! As a side note:
Oh my gosh! I'm level 13 and I have a 1000+ Flareon! Yay!
#PokémonGo
A little background about myself might be in order here: so let's start with the fact that I was raised in Alabama, caught right in the Bible Belt, by a non-denominational mother, and a southern baptist father. That said, my childhood was dominated by...anything but the popular "garbage" of my generation. May I, just, list a few things that might have been considered evil, and I'll even agree to some extent on some notions. This list is in no way a complete list of the restrictions on my childhood, just some of the most notable!
Legend of Zelda: main character associates with fairies and uses magic. Sure, you can argue that fairies are representative of supernatural spirits, they lead people astray from the truth of God or whatever, but...it's a bloody child's video game! I mean, Disney was okay, but not Zelda. Come now.
Dragonball Z: Frankly, as a child I couldn't find anything wrong with Dragonball, and as an adult I've gone back and watched it, and I see my father's opposition keypoints, but they're based in ignorance. The key problems being characters with the title "demon" and the later introduced character "Mr. Satan," or "Hercule." Let me be clear, I understand my father's opposition to all things "demonic" but it's ridiculous when it comes down to other cultures' entertainment. Most anime assign the keyterm "demon" to powerful fighters and spirits, because that's what they're called. Plus, Piccolo, the first Demon King (the one my father saw and took issue with) isn't even a demon, heck, he's just a foreign creature that everyone called a demon (hmm...sounds familiar.) I wasn't praying to a statue of the Demon King Piccolo, heck, I was cheering for someone to kick his tail. Which happened, the Demon King was defeated, and his son overcame his father's evil and became a hero. If anything the story might be seen as having some semblance to the story of Christ, Goku being this Christ figure who promises everyone, even his greatest enemies, a second chance. Well, except for the Demon King, who...died. Fitting, I suppose.
Yu-Gi-Oh: Oh yeah, there's one I can actually stand behind. I really REALLY enjoyed that card game. Still do. I can recognize the evil seen in it too, the game is about summoning demons to destroy your opposition. For the most part, as long as you assume the interpretation that all things unnatural and magical are demons. So yeah, I can't necessarily disagree, but at the same time I argue that, again, it originates from a difference of culture and a simple desire for entertainment. No one is worshipping the Dark Magician as a savior of the universe, just playing him to win the game. The concept of "sacrificing" to summon more powerful creatures or to cast more powerful spells is akin in game logic to sacrificing a pawn to the enemy to setup a powerful gambit in chess.
Saturday Morning Cartoons: This one's different. Everything above I've been able to pin on Japanese culture and legitimacy due to different beliefs...but then you have American cartoons, such as Johnny Bravo, Ed Edd 'n' Eddy, and Cat-Dog. The best I can figure, my father took issue with these due to his opposition toward Johnny's womanizing, and just the sheer stupidity present in the other two. Which isn't unfounded, but, again, it's a children's cartoon. There's not a lot of deep philosophical thought in them, except at the end of a handful of episodes where it's like "Oh, and this is the moral objecting Johnny learned about womanizing," and then no further improvement on character. So yeah, okay, take issue with it, make sure it doesn't rot the mind, but forbid it as a sleight against God?
Pokémon: Here's the big one, for whatever reason. I suppose it's because it was just so easy to pick apart and it was the first BIG one. I mean, Dragonball was big, but it was a different kind of big. Pokémon was a video game, a card game and a tv series. In truth, I had minimal experience with the card game and video game. I was only really exposed to the anime for the longest time. Even that I had limited exposure to, and why? I honestly don't know except that someone in a church somewhere said "Hmm...Pokémon...Pokeymon...Pok-eymon...demon." That broke it, then came the logic: "Pokémon stands for Pocket Monster, monster is synonymous with demon." Yes...well it's also synonymous with rascal, does that mean everytime I was called a rascal I was secretly being called a demon? What about when we call dogs and cats little monsters, are they also demons? The idea that Pokémon are demons is probably the largest stretch in anything else I was forbidden from viewing.
I guess there is some sort of foundation for these things. What are they though? Is it that Ash is abnormally resilient, so he have demonic powers? I would argue that Ash was resilient because it was a children's cartoon, like Tom and Jerry, and you can't show him get killed by the first bolt of lightning that hits him. Maybe because Pokémon trainers are empathic with their Pokémon? Surely that shows some intervention of dark powers! Well...no. Pokémon trainers don't "understand" their Pokémon. It's not like communing with beasts, the evil power of witchcraft. It's like when I "understand" that my dog wants to play, or that my cat caught another mole and left it on the back porch as a gift. I don't have to speak to the spirit of the animal to know why she's meowing frantically and leading me around the house, I just have to be familiar with the my pets, which is what Pokémon trainers are, familiar. No...Pokémon aren't "familiars," stop it.
On the other hand, what would the series be without a bit of supernatural content? There is definitely a gym leader who "has psychic power" and another (maybe the same, I don't recall perfectly) who is "possessed by a ghost" and yes, that totally happens, and I'll agree that it's "satanic" or whatever. But let's glance at something real quick. The idea that these things happen isn't evil. I mean, the story of "Legion" speaks of the demonic possession of a man in the bible. These events in Pokémon aren't portrayed as good, glorious things that we should be excited about. In fact, our protagonist overcomes the psychic powers of his adversaries, and the possession of ghosts, through his own strength, determination, and trust in his comrades. Yeah sure, he didn't do it through "God" but...it's a children's cartoon, that's not Veggie-Tales, so yeah, no Divine Intervention.
There's also the ever present issue of "Evilution" in Pokémon, and yes, Pokémon does present "Evolution" in the very first game. But evolution in Pokémon, is actually metamorphosis. But, Pokémon also presents "the theory of evolution" as a scientific theory. No, that's not the "Man came from monkeys" theory, though I consent that Pokémon has that too, sort of, but instead it presents a series of bird Pokémon from different regions who have different traits based on where they're found. This is sort of the origin of "The Origin of Species" as written by Darwin, in that he studied birds from across a series of islands and found that they all came from the same root, but had adapted to their locations. Although I will concede that Pokémon does go directly against most ideologies by introducing the idea of both a "great creator" and a "root of all cellular life," the Pokémon mythos is a bit broken. They also expressly state in every instance that this is only how some scientists have perceived these Pokémon (Mew "may" be the first Pokémon and the origin of Pokémon, Arceus "may" be the God-like creator of the Pokéverse). Yeah, that's bending space a lot, again though, fictional universe, at no point does the Pokémon universe claim to be ours. Well...until Pokémon Go, and even then, it's just one more mythos out of thousands, like the one where ancient Egyptian Gods looked like Transformers and lived amongst humanity.
Anyways...
To the point that Pokémon is evil and is being used to corrupt our children, no, it's not. If anything Pokémon, and other RPG style games directed at children, help to do more than just entertain. Games in general have benefits to the function of the brain, benefits that I didn't go to college to study, but can recognize in my day to day life nonetheless. Of course these benefits also differ from person to person.
Due to Pokémon, I know the importance of organization, because I had to teach myself how important organization was, or I'd get rid of some pretty good catches. Sure, you learn this in school or from parental lecturing, but it sticks so much better when you don't realize you're learning it. Similarly Pokémon forces mathematical skills and logical reasoning on children. My level 20 Bellsprout doesn't stand a chance against a level 18 Charmeleon, but my level 17 Staryu can probably put up a good fight, only because of type advantages; at the same time, my level 30 Ivysaur will probably still wreck that level 18 Charmeleon, despite his elemental weakness, due to his excessive level.
Puzzle solving is required throughout the game, a necessity to revisit old information to better yourself, optimization to save time and space while getting the job done to the best of your abilities, all of these, lessons I learned from Pokémon. There's also intrinsic moral values I suppose, but I choose not to draw my moral values from the kid who says "even if my Pikachu isn't stronger than your Onix, even if I'm at a terrible disadvantage, I can still power through and win!" I'm more of the opinion that if Pikachu isn't a good match, maybe I should cut my losses and go catch a Mankey, there'll be time to improve my Pikachu later.
What was I saying? Oh yeah, Pokémon rocks, and is in no way satanic! At least, in as far as the Holy Bible isn't considered satanic. And, no, that's not me calling Pokémon the equivalent to the Holy Bible. It's me pointing out that evil existing doesn't make the content evil, the very presence of evil is the only reason for good to exist.
Is that it for my rant today? Yeah, I think so. I love my parents and I wouldn't be where I am without them, and frankly having these things cut from my childhood just adds value to them and my conversation, so I'm not mad. I'm just saying, these are the things I've witnessed, and my opinion on them. I can't blame anyone for what they believe or how they show it. Well, I mean, on common ground terms. But that's a debate not intended for this blog! As a side note:
Oh my gosh! I'm level 13 and I have a 1000+ Flareon! Yay!
#PokémonGo
Tuesday, July 5, 2016
HIDDEN GEMS: A New Series?
Allow me to rant and proclaim love...
I adore classic cartridge games. Even in this day and age, when their graphics have fallen out dramatically compared to their modern disc-based cousins. I'm sure this has been noticed once or twice, but it could be passed off as mere adoration for certain franchises (such as Banjo-Kazooie and Legend of Zelda), but the fact of the matter is, I draw way more joy from owning and playing cartridge based games than I ever have from playing disc based games. At least, in the long-term.
That being said, I have taken to collecting games, at least in the Nintendo series. I own a NES (dismantled for my own personal benefit), SNES (originally my wife's, I have owned one but it is long gone now) and N64 (two actually, and I would own three if someone hadn't lost my original #frownyface). These consoles, relics of a beautiful past, would mean little though, without the cartridges that go in them. Or...on top of them...sometimes.
Anyway, I've found myself in a bountiful era where people in the Golden Triangle area of Mississippi, particularly the city of Columbus, either don't feel the same about cartridges (one man's trash) or are desperate for money (capitalizing on others' misfortunes), either way, the Replay's in Columbus has made a pretty buck off of me with their assortment of cartridges. Everything from old games I never had the pleasure of playing, to games from my childhood that I've lost access to and have been dying to play again!
So what's with the title?
Simple really, I post videos on youtube, occasionally, you can see that here. So...why not tie my blog into my youtube, for good. Do it right. So, look forward to, sometime in August, the start of a "Hidden Gems" series of videos on my youtube channel, along with a series of blogs divulging similar ideas in words! These will be Let's Plays where I emulate and enjoy the classic games I've picked up at said store.
I suppose that, since we're here, I can drop a few names of games I've picked up so far:
NES:
Teenage Mutant Ninja Turtles
Super Mario/Duck Hunt
Super Mario Bros. 2
Super Mario Bros. 3
ChessMaster
Castlevania 2
Metal Gear
Gauntlet
SNES:
The Jungle Book
Super Mario Kart
Batman Forever
N64:
Legend of Zelda: Majora's Mask
StarFox 64
Star Wars Shadows of the Empire
And a few more, we'll drop them in later when I'm at home and can actually look at them!
I adore classic cartridge games. Even in this day and age, when their graphics have fallen out dramatically compared to their modern disc-based cousins. I'm sure this has been noticed once or twice, but it could be passed off as mere adoration for certain franchises (such as Banjo-Kazooie and Legend of Zelda), but the fact of the matter is, I draw way more joy from owning and playing cartridge based games than I ever have from playing disc based games. At least, in the long-term.
That being said, I have taken to collecting games, at least in the Nintendo series. I own a NES (dismantled for my own personal benefit), SNES (originally my wife's, I have owned one but it is long gone now) and N64 (two actually, and I would own three if someone hadn't lost my original #frownyface). These consoles, relics of a beautiful past, would mean little though, without the cartridges that go in them. Or...on top of them...sometimes.
Anyway, I've found myself in a bountiful era where people in the Golden Triangle area of Mississippi, particularly the city of Columbus, either don't feel the same about cartridges (one man's trash) or are desperate for money (capitalizing on others' misfortunes), either way, the Replay's in Columbus has made a pretty buck off of me with their assortment of cartridges. Everything from old games I never had the pleasure of playing, to games from my childhood that I've lost access to and have been dying to play again!
So what's with the title?
Simple really, I post videos on youtube, occasionally, you can see that here. So...why not tie my blog into my youtube, for good. Do it right. So, look forward to, sometime in August, the start of a "Hidden Gems" series of videos on my youtube channel, along with a series of blogs divulging similar ideas in words! These will be Let's Plays where I emulate and enjoy the classic games I've picked up at said store.
I suppose that, since we're here, I can drop a few names of games I've picked up so far:
NES:
Teenage Mutant Ninja Turtles
Super Mario/Duck Hunt
Super Mario Bros. 2
Super Mario Bros. 3
ChessMaster
Castlevania 2
Metal Gear
Gauntlet
SNES:
The Jungle Book
Super Mario Kart
Batman Forever
N64:
Legend of Zelda: Majora's Mask
StarFox 64
Star Wars Shadows of the Empire
And a few more, we'll drop them in later when I'm at home and can actually look at them!
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